Imagine gaming as a high street, you're walking down there, you see a shop called Activision, they've got a sale on Call of Duty. You walk past a restaurant chain called Electronic Arts, take a look at the menu of DLC. These are the big names, the popular games.
Now you walk to the market stalls, see games like the Stanley Parable, DayZ, and Guacamelee. Sometimes you bump into a guy with a clipboard “Have you been following this project on Kickstarter?”. Then there's the homeless guy “I just need £500 to complete my RPG!”.
What if I told you there are places in the back streets, places in the basements. A man in an alley with a beard and a glass eye. “Want to play Slap the Seal?” He opens up his jacket and you see his wares, “This guy just recoloured some Pokemon sprites.”
You wave the man away, but soon bump into a scantily clad woman, she has a beard and a glass eye. “Wanna play Farty Turd?” “What's that?” “Some 12 year old made it in his bedroom, it's like Flappy bird”.
Welcome to the world of the Amateur Games Developer.
Now you walk to the market stalls, see games like the Stanley Parable, DayZ, and Guacamelee. Sometimes you bump into a guy with a clipboard “Have you been following this project on Kickstarter?”. Then there's the homeless guy “I just need £500 to complete my RPG!”.
What if I told you there are places in the back streets, places in the basements. A man in an alley with a beard and a glass eye. “Want to play Slap the Seal?” He opens up his jacket and you see his wares, “This guy just recoloured some Pokemon sprites.”
You wave the man away, but soon bump into a scantily clad woman, she has a beard and a glass eye. “Wanna play Farty Turd?” “What's that?” “Some 12 year old made it in his bedroom, it's like Flappy bird”.
Welcome to the world of the Amateur Games Developer.